
Greetings from the Venetian, the site of Autodesk University 2008!
I’m waiting for Autodesk to provide me with the official headcount for the conference, but, judging from the ebbing human tide along the carpeted walkway that bridges the guest towers and the convention center, thousands of Autodesk fans have turned up here in spite of the grim economy.
This year’s special guest is Tom Kelly, general manager of the design firm IDEO and author of The Ten Faces of Innovation. Kelly’s firm is known for coming up with creative (and, sometimes, unorthodox) ideas, such as a patch for delivering vaccine to needle-phobic patients or a polymer-based kettle that’s cool to the touch. He advocated, among other innovative practices, the “wet nap” interface–the design of the prepackaged wet napkin that’s so simple the instruction reads, “Tear open and use.”

But such simplicity often doesn’t come easily. It’s the result of asking “What if?” to the point of exhaustion: What if we build something taller, shorter, in another material, in a more playful shape, and so on. “The design software can help you answer these questions,” he said. “It can help you understand the consequences of those iterations.”
In his keynote speech, Autodesk president and CEO Carl Bass cited Thomas Edison, who once famously declared, “Genius is 1% inspiration, 99% perspiration.” If designing a good user experience involves generating many possible permutations of a product before picking the best option, the daunting iterative process might be the perspiration. So Bass proposed we leave the sweating to the software and the hardware.

Automating Perspiration
Despite the increase in hardware horsepower and software complexity, Autodesk CTO Jeff Kowalski believes, when it comes to user experience, technology hasn’t progressed much since the day of the C prompt (the well-known C:\> command). “We still have to tell the computer to do exactly what we want it to do,” he fretted. In other words, the computer remains a passive machine. Kowalski would prefer to “have the computer anticipate what we want to do,” or “ask the computer to propose a number of possible design options.”
Such a scenario might involve, for instance, programming Ecotect, the building energy analysis software Autodesk recently acquired, to automatically calculate and propose a building envelope that would satisfy the client’s energy efficiency criteria, based on the surrounding structure’s orientations and the project site’s climate.
Seeking Inspiration
Running out of ideas? Stuck with a problem? You might turn to nature and numbers for inspiration, Bass suggested.
When it comes to iterative experimentation, nature tops the list, Bass reminded his audience. He suggested we observe how nature solves certain practical problems. In architecture, such a movement is well underway, under the name biomimicry. Bass’ examples included the Japanese Shinkansen bullet train, with a nose shaped like a Kingfisher’s beak. Mimicking the efficient aerodynamics of the bird’s beak allows the vehicle to travel at high speed with reduced noise.
(You can read about biomorphic design, which, some argue, is not quite the same as biomimicry, in my upcoming Tech Trends column “Designed After Our Own Image.” For this article, I’m indebted to Peter Anderson from Anderson Anderson Architecture, a San Francisco architect who invited me to visit his office to observe the process of designing a series of human-shaped residential towers, conceived in a mix of SketchUp, Revit, and Rhino.)
Number-driven design is known as algorithmic design. The process, which uses a set of algorithms to generate shapes, has been used by stone artists who participated in an exhibit in China, Autodesk reported. I won’t pretend to comprehend the concept, but those who want to know more should seek out participants of the Inaugural Design Computation Symposium at AU, hosted by Robert Aish. (Try as I might, I couldn’t find a listing of this event in the show catalog. However, I knew it occurred, since several AU bloggers discussed their attendance.)
Print a Motorcycle
Most attendees would agree that the showstopper was the full-size motorcycle (unveiled to the classic rock tune “Born to be Wild”), designed in Autodesk Inventor, printed in 3D with a Stratasys 3D printer. Though producing 3D mockups and functional prototypes through the use of 3D printers is nothing new, this could be one of the earliest examples of a full-size operational vehicle produced using such methods. The demonstration puts a new twist on Autodesk’s previous evangelism for digital manufacturing. While encouraging the use of digital prototypes for iterative design, Autodesk has also devoted a fair amount of R&D efforts to ensure its digital models can be swiftly fabricated and produced in physical forms.
More reports from the show floor coming soon, including a look at Autodesk’s stance on cloud computing, snapshots from the Design Slam, and conversations on the show floor.